Looks like the gallery_view stage is missing from both the demo and release versions of the game. The release version bizarrely includes an unused "option" level however - potential mixup?
I think the gallery might be broken. I went to check out one of the scenes I had unlocked and when I saw it in the gallery, it was highlighted, but when I clicked on it, nothing happened. Then, then I clicked on gallery again, it was greyed out again.
Hello! Interesting idea you got going. It's not bad, but off the bat from playing the demo, I'll say that the CPU needs to actually attempt to grab the player, grabs need to be easier to pull off (maybe nix the special bar or make it cost less), and grabs need to decrease the opponent's health instead of increase it. Also, would be nice if you threw some optional ground recovery in there, but that's just a personal preference.
Kudos on actually having a demo though! There are too many of these small games that don't bother having one.
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Is this game still developing? Do you have a Patreon or Subscribstar where I can support you?
Looks like the gallery_view stage is missing from both the demo and release versions of the game. The release version bizarrely includes an unused "option" level however - potential mixup?
Oh, I'm sorry. I'll check and update.
Great! Looks like the gallery is working now, thanks! ;)
I think the gallery might be broken. I went to check out one of the scenes I had unlocked and when I saw it in the gallery, it was highlighted, but when I clicked on it, nothing happened. Then, then I clicked on gallery again, it was greyed out again.
How does the gallery work? I've unlocked some of the scenes but it won't let me view them. Other than that it's pretty good
Hello! Interesting idea you got going. It's not bad, but off the bat from playing the demo, I'll say that the CPU needs to actually attempt to grab the player, grabs need to be easier to pull off (maybe nix the special bar or make it cost less), and grabs need to decrease the opponent's health instead of increase it. Also, would be nice if you threw some optional ground recovery in there, but that's just a personal preference.
Kudos on actually having a demo though! There are too many of these small games that don't bother having one.
thanks for the nice comments